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Spacelords mercurysteam
Spacelords mercurysteam








spacelords mercurysteam
  1. #Spacelords mercurysteam update
  2. #Spacelords mercurysteam Ps4

– Increased Transcendence’s recharge time from 10 to 12 seconds – Decreased Mercy’s duration with an Aleph super boost from 60 to 25 seconds – Decreased Harmony’s pressure bonus from 35% to 30% and from 60% to 45% with an Aleph super boost – Decreased Catatonia’s damage reduction bonus from 75% to 70% with an Aleph super boost Increased super boost’s bonus time from 8 to 15 seconds. – Increased Avid’s corporality bonus time from 4 to 10 seconds. – Decreased Reincarnation’s cooldown time from 10 to 5 seconds – Increased Sentence’s damage bonus with an Aleph super boost from 100% to 120% – Increased Sentence’s distance from 5 to 7 meters. – Increased Conviction’s damage bonus from 50% to 70% and from 75% to 90% with an Aleph super boost – Increased Conviction’s distance to 25 meters – Decreased Invocation’s corporality bonus time from 2 to 1,5 seconds and from 4 to 3 seconds with an Aleph super boost – Decreased Reborn’s damage multiplier with an Aleph super boost from 150% to 100% – Decreased Algor Mortis’ switch off time with an Aleph super boost from 30 to 20 seconds

spacelords mercurysteam

– Increased Balance’s damage multiplier from 5% to 8% and from 8% to 10% with an Aleph super boost. – Increased Immaterial’s damage reduction time from 1,5 to 2 seconds. Decreased super boost’s damage bonus from 500% to 300% in both common and gold versions. – Decreased Executioner’s first strike damage from 150% to 100% (common) and from 250% to 200% (gold). – Decreased Firmness’s health bonus from 60 to 45 points *These are technological upgrades which don’t have an impact in the gameplay experience.

#Spacelords mercurysteam Ps4

This is significantly noticeable in the PS4 version. – Decreased the overall response time in the forge menu. – Improved the AI target acquisition algorithm, specially for big AI groups.* Several performance improvements have been made. – Added a new button for recycling weapons. – A new comparison feature has been added, now players can compare two weapons. – Antagonists now obtain 100 killpoints for each Raider they kill.

#Spacelords mercurysteam update

If you wonder “what will MSE do?” we’ve got a post for you!!Ĭheck out the patch notes of the Update number 20!! We had so much fun on our last streaming! But that’s so last week… | Tagged Game, notes, preview, Spacelords, update21 EPIC FIGHT: PARTNERS vs DEVS part 2 !!

spacelords mercurysteam

These are just a sneaky peek of what’s coming next! As soon as the event release date approaches, we’ll publish more info on our Social Media Channels. We are going to create more (and wilder) 72 hours events for you guys to enjoy every month! Here’s the schedule of the fist 5 Special Weekends! Special weekends were quite a success! So we decided to take steps towards that direction! *Note that no obscene flag emblems will be published.Īs said previously on yesterday’s streaming, these last weeks have been quite the testing ground for us. Got a second position? The Clash will restart at the end of the month, so you still have a chance to win! The Spaceguild that achieves to score higher on them will see their emblem displayed IN-GAME for a whole month. By playing on these maps, you’ll automatically win points for your Guild. If you want to participate, check both our news and our Social Media channels every Tuesday to know which missions are going to host the Clash.

spacelords mercurysteam

Weekly cycles will start on Wednesday and will last until Monday of next week. It is based on 4 weekly cycles per month. The great clash is a monthly competition between all the Spaceguilds of the game. Fancy news! Next week, on Wednesday the 16th we’ll be releasing THE GREAT CLASH: an amazing update in which you’ll be able to fight other guilds to earn your spot on the Broken Planet! Do you wonder how does it work? We got you covered!










Spacelords mercurysteam